The Ring of Fire - AAR's from the Pacific Theatre

After action reports and commentary from a PBEM game of "War in the Pacific"

Wednesday, February 01, 2006

The Sleeping Giant

This "blog" is meant to show the operational and strategic results of a Pacific War I am fighting using the game "War in the Pacific" from Matrix Games. Fought day-by-day, from Karachi to San Francisco, from the Bering Strait to Aukland, NZ, this simulation will be quite and undertaking. It is also an experiment in decision-making based on the following factors, made more fluid by the grueling uncertainties of war as recreated by the gaming engine:

1. Initiative
2. Logistics
3. Decisiveness / Command cycle
4. Intelligence collection and analysis
5. Risk v. Results
6. Interior lines v. Schwerpunkt
7. Force parity
8. Geostrategic strong-points

Throughout, I'll be discussing my full pattern of decision-making (as Allied) as best I can in fighting my opponent (Robert Drahda of San Antonio, TX) via email across the length and breadth of the Pacific. I expect this war to resemble in little way to the historical war in the Pacific except where the Japanese strategic objectives are concerned. It is 100% important for my opponent to secure resources and either defeat me in decisive battle, or to make it so costly to dislodge him from his possessions, that he will have met his "victory conditions."

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